S.T.A.L.K.E.R. n'aura pas eu le temps de vieillir beaucoup avant de profiter de son premier "gros" patch. Gros par la liste des bugs corrigés, petit par la taille : 8 Mo, qui se récupèrent au choix chez Fileshack, GamersHell ou Worthplaying. Warning : les sauvegardes de la version de base ne seront plus compatibles. Un détail bien pénible quand on connaît la longueur du jeu...

S.T.A.L.K.E.R. Patch Release Notes

The patch fixes the following bugs:

• Buttons remain "pressed" and value changes on its own in Options

• Players can kill teammates with the knife when friendly fire is set
to 0

• Game crashed when client player types a server command in console

• Game crashes when entering a MP game after dying in SP

• Multiplayer map names will appear in debug text format when voting
to change a multiplayer map during gameplay.

• The game crashes while attempting to purchase an item, after
pressing Buy button multiple times from the Buy Menu.

• The game crashes when the user triggers an anomaly after the anomaly
time is set to 0.

• Purchased affordable weapons fail to be in the inventory when one
item purchased exceeds the user's monetary amount.

• The player will lose the weapon he has stored in his inventory as
well as the equipped weapon when the equipped weapon is dropped in MP.

• The host is able to pause the game during an MP game.

• Players are able to duplicate other player names by using the
"name" command in the console.

• The user is unable to view a fly-by cutscene if their PDA is open
while triggering the cutscene.

• The user can speed up time with the * key on the numpad in SP

• Players can damage and kill other teammates while friendly fire is
set to 0.0

• The starting weather in-game does not accurately reflect the
starting weather set by the server host in multiplayer match

• The corpse created by a user switching teams remains in the game
when playing multiplayer team deathmatch or artifact hunt.

• Options "show weapon" and "NPC identification" fail to function

• The up and down function for the look feature are inverted through
out the game.

• The server will crash when the players vote to change maps, but
don't select a map to change to.

• Players will take no fall damage when friendly fire is set to 0 on
the server

• The player dies when trying to exit out of the skin menu back into
gameplay

• Death by an anomaly is not recorded as a negative frag when playing
Team Deathmatch.

• Game Crash when opening buy menu from certain spot in Artifact Hunt
mode

• The prompt for the buy menu and entry via pressing the spacebar
appears when in spectator mode during any network game.

• Professor Kruglov sometimes can't open the door to the mobile
science lab

• When player stands close to a wall and shoots grenade launcher, the
grenade falls out of the map without damaging anyone.

• Possibility of killing enemies through the roofs and walls

• When killing Wolf before completing any of additional quests given
from him, these quests doesn't change status from "Active Tasks" to
"Failed Tasks" in PDA.

• Problem with quest: "Kill gang leader" when piece of text in PDA is
directing user to kill leader in Dark Valley. Quest is completed after
kill this bandit on Garbage level.

• Disappearing piece of scroll belt in Main Menu when the player
changes resolution to 800x600

• Anomalies were not appearing when turned on in server options menu.

• Game crashed when creating a Team Deathmatch server with spectator
on.

• Problems with 'Slug' artifact.

• Possibility to take the decoder through the Wall

• Issue with cash in inventory on MP build

• NPC called Seriy has 3 different names: Seriy, Gray and Grey.

• Problem with price of weapon in inventory

• Game crashed when vote for kicking a player ended

• Rare game crash during multiplayer match, after players choose a
team.

• Exploit with update rate command

• Wood in barrels is flickering, although there's no fire there.

• Player can jump between 2 stalkers and table inside the bar and
become stuck.

• Two side quests from Sakharov have wrong description.

• After playing in multiplayer mode and then starting single player
game, Sidorovich has one of multiplayer nicks instead of his name.

• Game crashed when player fight with pseudodogs on red forest.

• The game crashes to a non-responsive state (task manager) when
attempting to host multiplayer game a second time with an invalid
CD-key.

• On Win 2000 PCs, the Windows Desktop cursor has no functionality
when minimizing the game (Alt+Tab).

• The game will result in a soft crash when a player dies from
radioactive poisoning, then immediately falls into the tunnel well that
leads out of the Agroprom Underground level.

• The arrow buttons remain depressed when clicked and dragged off the
boxes, thus making the value increase or decrease indefinitely in the
options menu of network games.

• Game crashed during map rotation. This issue occurs several times
while playing with maps (Vehicle station, Desolated Village and
Deserted Factory)

• Game crashes when entering an MP game after dying in SP

• The Host will crash and all Clients will either return to the main
menu, crash to the desktop, or the program will shut itself down and
return the user to the desktop, when attempting to drop a player while
users are In-Game

• Users are able to pick up an opponent's grenade after it has been
thrown and then use it themselves.

• The players name switches to a random player's name with a _1 after
it in multiplayer if no name is entered in the network games menu.

• Players fail to be kicked, after unanimously voting to remove them,
during network gameplay.

• Player is unable to ban other player, everybody vote for, line
"voting succeed" appears and nothing happens. Player that was supposed
to be banned still can play and do whatever he wants on the server.

• The starting weather in-game does not accurately reflect the
starting weather set by the server host in multiplayer match

• Saved game are over written when attempting a second save uses the
first saved game's name followed by a "space" and any other word or
number during single player campaign.

• The artifact is unaffected by gravity when dropped during an
artifact hunt game.

• Players take no explosion damage when the friendly fire damage
option is set to 0 in the server options of a team deathmatch game.

• The game will crash, halting progression when transferring from
Station to the Sarcophagus.

• When player wants to reload a weapon, and start fast shooting, he
can't do that because weapon continues reloading.

• The game crashes when a player is killed immediately after they are
re-spawned into the game.

• The weapons fail to scroll when using the mouse wheel after all the
grenades have been used during single player gameplay.

• Minor text bugs.

• Various balance issues in Singleplayer and Multiplayer.

• Various known exploits/cheats.

• Various other issues.